Wednesday, February 5, 2014

New Particle Effects, Environment Features, and more

Technically, Farmageddon should be done in 2 days time. It's pretty obvious at this point that I am not going to finish this game in 30 days as I had originally stated, but I'm not deterred at all. That deadline stood more as motivation to complete the game rather than a time limit, and considering how much I've gotten done in that last month, I'm convinced that Farmageddon will be in the Android and Windows Store soon.

The majority of my work since the last post has been on the environment. I traded in my default Unity3D particles that were swirling around the tornado for some leaves. I reworked the terrain as well, adding rolling farmlands in the background to contrast with the skybox. I also added some grass and wheat blowing in the wind.

A view of the new environment via the Unity3D Scene window...

...and via the Game window.

As you may be able to see from the screenshots, there are now animals flying around the tornado at the login screen.. adding a bit of character to an otherwise boring part of the game.  Here's a better example in the form of a GIF:




The next few days, my free time will be spent adding the main menu system, as well as putting the finishing touches on the end-game/hi-scores screens. Once the "Play Again" button is done, and any other small tasks are taken care of, Farmageddon will be ready for a round of Open-Alpha testing on the website.

Be sure to check us out on IndieDB at http://www.indiedb.com/games/farmageddon
Farmageddon

No comments:

Post a Comment